RENEGADES Version 3!

The beautiful minis showcased here are from Artel W (Warlock & Outcast).

Greetings renegades!

It’s been a few months since our little skirmish game was overhauled and my gosh, it’s been exciting! As a creator, it’s been great to see how the game is slowly finding its audience and to meet players, both in person and online!

Using feedback and requests from its growing community, RENEGADES will continue to change and improve over time! Be sure to join the Facebook group and/or the Discord server to be a part of this journey.

And, now, it’s time to give you…

Version 3: Spirit & Shadow

Version 3 of RENEGADES comes with a long-requested feature: PSYCHIC POWERS! These mighty abilities are performed by psymancers, trained psychic soldiers.

▼ DOWNLOAD VERSION 3 ▼

 

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… but wait, there’s more!

This update adds powerful stealth options, new weapons, items & upgrades and a whole host of balance and simplification changes.

And to celebrate the V3 release, the Token & Dice Set is 33% off (use link or promocode V3)!

 

Full Changelog

RULEBOOK

  • INTRODUCTION

    • Changed suggested combat zone size from 2’-3’ to 2’-4’.

  • GENERAL RULES

    • Clarified that fluke rolls take priority over desperate rolls.

    • Close calls have been removed. Soldiers only become shaken when hit.
      DESIGNER’S NOTE: This is a fairly big change, and was done for two reasons. Firstly, to simplify the resolving of attacks. Secondly, to remove a way of causing the shaken state and emphasize the use of abilities or suppressive weapons to cause that state.

    • All dice results can now be rerolled when rerolling, including hits (to gamble for crits etc).

    • Clarified that the player chooses which dice to reroll (not all dice must be rerolled, you may pick and choose).

    • Clarified what defense is and what it represents.

  • ACTIONS

    • Removed close calls. Rolling equal to shot/strike difficulty is now simply a miss.

    • Clarified that special rules can reduce the AP cost of actions and that these rules do stack.

    • Clarified that ALL equipped melee weapons can be used when Fighting.

    • Clarified that Interact can only be used if there’s an eligible target to Interact with.

  • PLAY A GAME

    • CONTROL & COMMAND

      • Must control objectives to gain SP bonus (instead of just being nearby).

    • DEMOLITION CREW

      • Reduced SP bonus from 2 to 1.

    • EYE ON THE PRIZE

      • Reduced SP bonus from 2 to 1.

      • The objective can now be passed to friendly soldiers within 1”.

DESIGNER’S NOTE: The SP bonuses of all missions have been reduced to increase the value of SPs.

  • Added info about ATTACKER-DEFENDER / HEAD-TO-HEAD layout types to “Step 2: Select deployment layout”.

  • STATS & SPECIAL RULES

    • NEW! Added Split Fire special rule.

    • NEW! Added Ordnance special rule.

    • Range - All weapons in the game now have a fixed range - dice rolls are never used to determine a weapon’s range.

    • Akimbo - Clarified that Akimbo weapons don’t have to be fired at the same target.

    • Servo Gun - Clarified the rules for Servo Guns.

    • Blast - Blast weapons no longer ignore defense, only cover.

    • Blast - Blast weapons can now crit the initial target (representing “direct hits”), but enemies hit by the blast radius can never suffer crits.

    • Flame - Flame weapons now automatically hit their target. Their shot rolls only determine how far the fire spreads!

    • Riposte - Riposte now triggers on enemy misses, instead of close calls (which are no longer in the game).

CREATE YOUR SQUAD

  • INTRODUCTION

    • Tweaked the introduction page text and added the “Create your own specialists” bullet point.

  • SOLDIERS

    • HOVER DRONE

      • NEW! Added the Target Scanner upgrade.

    • TROOPER

      • Increased cost of L.E.A.P Device upgrade from 3 to 4.

      • Increased cost of Mount upgrade from 5 to 6.

    • ELITE

      • Increased cost of L.E.A.P Device upgrade from 4 to 5.

      • Increased cost of Mount upgrade from 5 to 7.

      • Increased cost of Mount Attached Gun from 2 to 3.

    • GUN CREW

      • NEW! Added the Gun Shield upgrade.

      • Reduced cost of Gun Crew from 18 to 15. 

      • Can still fire twice per turn, but only as single actions.

      • Can no longer fire directly after reinforcing (trooper special rule).

      • Removed the stationary +2 defense bonus.

      • Removed the ability to equip items.

    • HEAVY

      • Tactical Ironclad Armour now forces piercing weapons to perform hardened rolls (desperate). As before, non-piercing weapons use flukes when performing hardened rolls.

      • Increased cost of Tactical Ironclad Armour from 14 to 18.

    • PROMOTE A LEADER

      • NEW! Added The Faceless, a stealthy leadership bonus.

      • Renamed Collector to Master Crafter.

      • A Master Crafter (Collector) can still take any amount of rares (without adding to your total), but they are no longer discounted.

      • Master Crafter (Collector) now also provides a squad-wide reroll of 1 bonus for all weapons.

      • Champion bonus no longer affects cataclysmic weapons.

      • Improved Pathfinder bonus range from 3” to 9”.

    • NEW! TRAIN A PSYMANCER

      • New section that allows players to train psymancers!

      • Eight psychic powers are available to choose from initially.

  • EQUIPMENT

    • RANGED WEAPONS

      • NEW! Added Marksman Rifle.

      • NEW! Added Mortar.

      • NEW! Added Plasma Launcher.

      • Renamed #S column to SHOTS.

      • Increased cost of Machine Pistol from 3 to 4.

      • Reduced range of Smelta Pistol from 6” + D3 to 6”.

      • Increased cost of Shotgun from 2 to 3.

      • Renamed Auto Rifle to Rifle.

      • Increased cost of Rifle from 2 to 3.

      • Renamed Auto Carbine to Carbine.

      • Increased cost of Carbine from 2 to 3.

      • Changed range of Carbine from 9” + D6 to 12”.

      • Increased cost of Storm Carbine from 5 to 6.

      • Changed range of Storm Carbine from 9” + D6 to 12”.

      • Increased cost of Plasma Rifle from 6 to 7.

      • Increased cost of Machine Gun from 7 to 8.

      • Increased cost of Auto Cannon from 9 to 10.

      • Increased cost of Whirlwind Cannon from 10 to 13.

      • Added Split Fire special rule to Whirlwind Cannon.

      • Increased damage of Sniper Rifle from 1 to 2.

      • Increased cost of Sniper Rifle from 6 to 9.

      • Renamed Deathray Cannon to Deathray Laser.

      • Increased cost of Deathray Laser from 12 to 14.

      • Renamed Thumper to Grenade Launcher.

      • Reduced range of Hand Flamer from 6” + D3 to 6”.

      • Increased cost of Hand Flamer from 3 to 4.

      • Increased cost of Flamer from 4 to 5.

      • Reduced range of Heavy Flamer from 9” + D3 to 9”.

      • Increased cost of Heavy Flamer from 7 to 8.

      • Multi-Weapons are no longer discounted in any way.

    • MELEE WEAPONS

      • NEW! Added Massive versions of all melee weapons (4 slots).

      • Renamed #S column to STRIKES.

      • Added “Jaws, Claws & Fists” and “Empty-handed?” info panels to melee weapons section.

    • ITEMS

      • NEW! Added Targeting Scope, a support item.

      • NEW! Added Chameleon Weave, a stealth item.

      • NEW! Added Cloaking Field, an advanced stealth item.

      • NEW! Added Tactical Shield, a lighter shield item.

      • Removed slot requirement on Medpack.

      • Rallying Banner cost increased from 4 to 5.

      • Rallying Banner rarity cost decreased from 2 to 1.

      • Comms Unit now refunds squad points more easily.

      • Increased cost of Comms Unit from 4 to 7.

      • Increased cost of Bulwark shield from 2 to 3.

      • Increased cost of Guardian Field from X to 2X.

      • Added “Variable Credit Cost” info panel to items section.

  • SQUAD MASTERIES

    • NEW! LEAGUE OF PSYMANCERS

      • Added the League of Psymancers, a way to turn an entire squad into potential psymancers.

    • HUNTERS

      • Hunt Target is now triggered by rolls of 1, instead of close calls, and causes crits.

    • GRENADIERS

      • Throw Grenade now works as an ordnance weapon.

      • Throw Bundled Grenade now works as an ordnance weapon.

    • ORDNANCE MASTERS

      • Request Artillery now uses a Fire action to be used.

      • Request Artillery now works as an ordnance weapon and no longer requires line-of-sight.

      • Increased damage of Artillery Strike from 1 to 2.

      • Reduced blast radius of Artillery Strike from 2D6” to 3D3”.

    • MARKSMEN

      • Make The Shot Count only costs 1 or 2 SP now, but only improves a shot roll by either 1 or 2.

    • MUNITION SPECIALISTS

      • Piercing Ammo now ignores ironclad armor if used on a piercing weapon (instead of ignoring cover).

      • Piercing Ammo now costs 2 SP if used on a multi-shot weapon.

      • Incendiary Ammo now costs 2 SP if used on a multi-shot weapon.

    • FIRETEAM

      • Renamed Marker Round to Targeting Marker (since it shares DNA with Targeting Scope and Targeting Scanner).

      • The Targeting Marker now functions similarly to both the scope and scanner, preventing cover, defense and stealth item benefits.

    • BREACHERS

      • Throw Stun Grenade now works as an ordnance weapon.

    • GUARDIANS

      • Meet The Enemy uses desperate instead of fluke rolls when using it to Fight charging enemies.

      • Triumphant Defense only grants +1 defense (instead of 2).

    • FORTIFIED

      • Removed the Fortified mastery. Players can use soldier upgrades, items and other masteries (e.g. Die-Hards) to make their soldiers more resilient, making this mastery a bit redundant. This mastery may return in a more refined form at a later stage.

SQUAD ROSTER

  • NEW! Added “Promote A Leader” and “Train A Psymancer” optional rows.

  • Reduced number of soldiers in the roster from 15 to 12.

  • Made each row bigger, giving you more room to jot in details!

 

Check out version 3 NOW!

Special thanks to Arvolder and Mads Bo Jensen for proof-reading and giving feedback on V3.

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RENEGADES is reborn!